Friday, October 21st, 2016
Research Scientist | Software Engineer
Appearance ModelingDescribing the appearance real physical materials with new models and algorithms.
Photorealistic Image SynthesisDeveloping new techniques to generate images indistinguishable from what we see around us in the natural world.
Efficient Light Transport ModelsDeveloping efficient, practical, and accurate models for light transport in complex materials.
Measurement TechniquesDesigning methods for accurate measurement of real world material characteristics for use in various scientific fields.
ACM Trans. Graph. 29:6:1-141:1-10 (Proceedings of SIGGRAPH Asia 2010), 2010
ACM Trans. Graph. 28:5:1-140:1-12 (Proceedings of SIGGRAPH Asia 2009), 2009
ACM Trans. Graph. 28:3:1-30:1--10 (Proceedings of SIGGRAPH 2009), 2009
ACM Trans. Graph. 27:5:140:1-12 (Proceedings of SIGGRAPH Asia 2008), 2008
ACM Trans. Graphic., 27(1):1-11, 2008
In Rendering Techniques (Proceedings of the Eurographics Symposium on Rendering), 2007, 234--251, 2007.
In ACM SIGGRAPH Sketches and Applications, 2007
In Rendering Techniques (Proceedings of the Eurographics Symposium on Rendering), pages 409--417, 2006
ACM Trans. Graphic. (Proceedings of ACM SIGGRAPH 2006), 25:1003--1012, 2006
ACM Trans. Graphic. (Proceedings of ACM SIGGRAPH 2006), 25:1013--1024, 2006
In ACM SIGGRAPH Sketches and Applications, 2006
J. Opt. Soc. Am. A, 23(6):1382--1390, 2006
Opt. Lett., 31:936--938, 2006
ACM Trans. Graphic. (Proceedings of ACM SIGGRAPH 2005), 24(3):1032--1039, 2005
In ACM SIGGRAPH Sketches and Applications, 2004
In Proceedings of Graphics Hardware, 2003
Winner: Best Paper
I am always fascinated by the interaction of light with
complex materials, and have developed tools for acquiring their appearance characteristics
as well as more general light transport and rendering methods. In 2012, I joined
Google, and am now a
Staff Software Engineer working on the
Daydream / Virtual Reality team.
I work on more than just cardboard =).
Previously, I ran my own shop called Leolux that created custom rendering software and tools for the realistic rendering of biological materials. Before that, I was a Postdoctoral Researcher in the Computer Graphics group at Columbia University, with Professor Ravi Ramamoorthi, from Fall 2007 through Fall 2009. Before joining the lab at Columbia, I was a postdoc in the Graphics group of the University of California, San Diego, where I also did my Ph.D. under Professor Henrik Wann Jensen.