Tuesday, August 22nd, 2017
5:42 am

Computer Graphics
Research Scientist | Software Engineer



Publications:

A Practical Appearance Model for Dynamic Facial Color
ACM Trans. Graph. 29:6:1-141:1-10 (Proceedings of SIGGRAPH Asia 2010), 2010

Adaptive Wavelet Rendering
ACM Trans. Graph. 28:5:1-140:1-12 (Proceedings of SIGGRAPH Asia 2009), 2009

An Empirical BSSRDF Model
ACM Trans. Graph. 28:3:1-30:1--10 (Proceedings of SIGGRAPH 2009), 2009

A Layered, Heterogeneous Reflectance Model for Acquiring and Rendering Human Skin
ACM Trans. Graph. 27:5:140:1-12 (Proceedings of SIGGRAPH Asia 2008), 2008

Radiance Caching for Participating Media
ACM Trans. Graphic., 27(1):1-11, 2008

Rendering Translucent Materials Using Photon Diffusion
In Rendering Techniques (Proceedings of the Eurographics Symposium on Rendering), 2007, 234--251, 2007.

Radiance Caching for Participating Media
In ACM SIGGRAPH Sketches and Applications, 2007

A Spectral BSSRDF for Shading Human Skin
In Rendering Techniques (Proceedings of the Eurographics Symposium on Rendering), pages 409--417, 2006

Acquiring Scattering Properties of Participating Media by Dilution
ACM Trans. Graphic. (Proceedings of ACM SIGGRAPH 2006), 25:1003--1012, 2006

Analysis of Human Faces using a Measurement-Based Skin Reflectance Model
ACM Trans. Graphic. (Proceedings of ACM SIGGRAPH 2006), 25:1013--1024, 2006

A Spectral Shading Model for Human Skin
In ACM SIGGRAPH Sketches and Applications, 2006

Light Diffusion in Multi-Layered Translucent Materials
ACM Trans. Graphic. (Proceedings of ACM SIGGRAPH 2005), 24(3):1032--1039, 2005

Faster GPU Computations Using Adaptive Refinement
In ACM SIGGRAPH Sketches and Applications, 2004

Photon Mapping on Programmable Graphics Hardware
In Proceedings of Graphics Hardware, 2003
Winner: Best Paper